Basic Interaction and Exploration
Exploration: Introduce students to basic computer parts and simple interactive apps. Use touchscreens and large icons to facilitate interaction.
Realisation: Use cause-and-effect apps where students can see immediate results of their actions (e.g., pressing a button to make a sound).
Anticipation: Simple games that involve predicting what will happen next (e.g., interactive storybooks).
Persistence: Encourage repeated attempts at simple tasks, like dragging and dropping objects on a screen.
Initiation: Provide opportunities for students to make choices using simple interfaces.
Building Basic Skills and Engagement
Exploration: Use educational apps that allow for more complex interactions, such as drawing or simple coding apps like Scratch Jr.
Realisation: Activities that require students to complete sequences or patterns, reinforcing the concept of cause and effect.
Anticipation: Games and activities that involve more complex predictions, such as simple puzzles or matching games.
Persistence: Tasks that require sustained effort, like completing a digital art project or a simple coding challenge.
Initiation: Encourage students to start their own projects or choose their own activities from a selection of options.
Developing Skills and Independence
Exploration: Introduce more advanced tools and software, such as basic word processing or more complex coding apps like Scratch.
Realisation: Projects that require students to plan and execute a series of steps, such as creating a simple animation or a digital story.
Anticipation: Activities that involve strategic thinking and planning, like coding a game or solving more complex puzzles.
Persistence: Longer-term projects that require sustained effort and problem-solving, such as a collaborative digital art project.
Initiation: Encourage students to propose their own projects and take the lead in planning and executing them.
Advanced Skills and Self-Directed Learning
Exploration: Use professional software and tools, such as Adobe Creative Suite or advanced coding platforms.
Realisation: Complex projects that require detailed planning and execution, such as creating a website or a short film.
Anticipation: Activities that involve higher-order thinking and problem-solving, such as developing an app or a complex game.
Persistence: Long-term projects that require significant effort and resilience, such as a year-long coding project or a digital portfolio.
Initiation: Encourage students to identify their own learning goals and pursue independent projects, with guidance and support as needed.
Basic Interaction and Familiarisation
Introduction to Everyday Tech: Understanding basic parts of common devices (e.g., tablets, smartphones, smart toys).
Simple Commands: Learning to use basic commands on devices, such as turning them on/off and navigating simple menus.
Interactive Play: Using educational apps and games on tablets or smartphones to explore basic functions.
Exploring Features: Encouraging students to explore features like taking photos or recording sounds.
Exploring Everyday Technology
Basic Device Usage: Learning to use tablets, smartphones, and computers for simple tasks like drawing, playing educational games, and watching videos.
Interactive Learning: Using interactive storybooks and learning apps to enhance literacy and numeracy skills.
Basic Internet Safety: Introducing the concept of internet safety and responsible use of technology.
Creative Projects: Encouraging students to create simple projects using everyday tech, such as digital drawings or short videos.
Developing Skills with Everyday Technology
Advanced Device Usage: Using more advanced features of tablets, smartphones, and computers for tasks like creating documents, presentations, and multimedia projects.
Research Skills: Learning to use the internet for research and gathering information.
Digital Citizenship: Teaching responsible use of technology, including internet safety, privacy, and digital etiquette.
Project-Based Learning: Creating projects that integrate everyday tech, such as digital stories, presentations, or simple coding projects.
Advanced Techniques and Applications
Professional Software: Introduction to professional software and tools for tasks like video editing, graphic design, and coding.
Complex Projects: Developing more complex projects that involve multiple technologies, such as creating a website, a short film, or a digital portfolio.
Digital Literacy: Understanding the broader implications of technology in society, including ethical considerations and the impact of digital footprints.