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Computing

Computing Engagement Model

Basic Interaction and Exploration 

  • Exploration: Introduce students to basic computer parts and simple interactive apps. Use touchscreens and large icons to facilitate interaction. 

  • Realisation: Use cause-and-effect apps where students can see immediate results of their actions (e.g., pressing a button to make a sound). 

  • Anticipation: Simple games that involve predicting what will happen next (e.g., interactive storybooks). 

  • Persistence: Encourage repeated attempts at simple tasks, like dragging and dropping objects on a screen. 

  • Initiation: Provide opportunities for students to make choices using simple interfaces. 

Building Basic Skills and Engagement 

  • Exploration: Use educational apps that allow for more complex interactions, such as drawing or simple coding apps like Scratch Jr. 

  • Realisation: Activities that require students to complete sequences or patterns, reinforcing the concept of cause and effect. 

  • Anticipation: Games and activities that involve more complex predictions, such as simple puzzles or matching games. 

  • Persistence: Tasks that require sustained effort, like completing a digital art project or a simple coding challenge. 

  • Initiation: Encourage students to start their own projects or choose their own activities from a selection of options. 

Developing Skills and Independence 

  • Exploration: Introduce more advanced tools and software, such as basic word processing or more complex coding apps like Scratch. 

  • Realisation: Projects that require students to plan and execute a series of steps, such as creating a simple animation or a digital story. 

  • Anticipation: Activities that involve strategic thinking and planning, like coding a game or solving more complex puzzles. 

  • Persistence: Longer-term projects that require sustained effort and problem-solving, such as a collaborative digital art project. 

  • Initiation: Encourage students to propose their own projects and take the lead in planning and executing them. 

Advanced Skills and Self-Directed Learning 

  • Exploration: Use professional software and tools, such as Adobe Creative Suite or advanced coding platforms. 

  • Realisation: Complex projects that require detailed planning and execution, such as creating a website or a short film. 

  • Anticipation: Activities that involve higher-order thinking and problem-solving, such as developing an app or a complex game. 

  • Persistence: Long-term projects that require significant effort and resilience, such as a year-long coding project or a digital portfolio. 

  • Initiation: Encourage students to identify their own learning goals and pursue independent projects, with guidance and support as needed. 

Everyday Technology

Basic Interaction and Familiarisation 

  • Introduction to Everyday Tech: Understanding basic parts of common devices (e.g., tablets, smartphones, smart toys). 

  • Simple Commands: Learning to use basic commands on devices, such as turning them on/off and navigating simple menus. 

  • Interactive Play: Using educational apps and games on tablets or smartphones to explore basic functions. 

  • Exploring Features: Encouraging students to explore features like taking photos or recording sounds. 

Exploring Everyday Technology 

  • Basic Device Usage: Learning to use tablets, smartphones, and computers for simple tasks like drawing, playing educational games, and watching videos. 

  • Interactive Learning: Using interactive storybooks and learning apps to enhance literacy and numeracy skills. 

  • Basic Internet Safety: Introducing the concept of internet safety and responsible use of technology. 

  • Creative Projects: Encouraging students to create simple projects using everyday tech, such as digital drawings or short videos. 

Developing Skills with Everyday Technology 

  • Advanced Device Usage: Using more advanced features of tablets, smartphones, and computers for tasks like creating documents, presentations, and multimedia projects. 

  • Research Skills: Learning to use the internet for research and gathering information. 

  • Digital Citizenship: Teaching responsible use of technology, including internet safety, privacy, and digital etiquette. 

  • Project-Based Learning: Creating projects that integrate everyday tech, such as digital stories, presentations, or simple coding projects. 

Advanced Techniques and Applications 

  • Professional Software: Introduction to professional software and tools for tasks like video editing, graphic design, and coding. 

  • Complex Projects: Developing more complex projects that involve multiple technologies, such as creating a website, a short film, or a digital portfolio. 

  • Digital Literacy: Understanding the broader implications of technology in society, including ethical considerations and the impact of digital footprints.